Upskillist
Certificate in UX Design

Certificate in UX Design

In this course you'll learn the basic principles of UX design. The course takes a theoretical and practical approach to UX design where we'll explore concepts such design fundamentals based on existing research and industry standards, after which we'll build several functional prototypes using specialised software so that we can cement our learning of UX design.

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Recognized by -

APSU
APSU

Your course

Overview

  • Learn all about the foundation of UX design
  • Understand the importance of UX design research
  • Explore popular theories used to inform the UX design process
  • Learn how develop prototypes from scratch using UX design specific software
  • Understand the process of user on-boarding
  • Explore context specific applications and prototypes such as e-commerce platforms

8 Weeks

Duration

16 Lessons

Plus toolkits

2 Modules

Online

Diploma

Certification

Contents

Of your course.

module 1

Introduction in UX Design

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  1. The Foundation in User Experience (UX) DesignCover the fundamentals of user experience design in this lesson. You will investigate the foundation of UX design, explore the UX design process and understand the need for UX design
  2. UX Specialist Review

    Explore UX specialist reviews in this lesson. You will understand what this entails, the steps as well as the key principles of User Interface (UI) Design as outlined by Jacob Nielsen.

  3. Jakob Nielsen’s 10 principles of UIBy the end of this lesson, you should be able to:
    • Recap Jakob Nielsen’s general principles of UI
    • Understand the principles of UI
    • List examples of where these principles have been applied
  4. UX ResearchBy the end of this lesson, you should be able to:
    • Understand to UX research
    • Investigate research participant selection
    • Understand user-testing
  5. User flowsBy the end of this lesson, you should be able to:
    • Understand the importance of user flow
    • Develop a user flow diagram
  6. Prototyping: Working with Figma

    In this lesson we'll explore the user interface Figma, the prototyping tool used for the delivery our practical sessions. We'll navigate the Figma environment and start by building the first couple of introduction screens for our prototype.

  7. Prototyping: Figma elements and user flow

    Now that we've covered the basics of the Figma environment, in this lesson we'll learn how to add additional elements and work with user flows as a means to implement navigation in our prototype.

  8. Prototyping: Finalising our app

    In this lesson we will finalise our prototype application by adding detailed descriptions of our items and by implementing additional functionality which include a feature for launching augmented reality.

module 2

Intermediate in UX Design

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  1. E-commerce: a pleasant shopping experienceBy the end of this lesson, you should be able to:
    • Analyse getting users’ attention
    • Explore the product range and shortlist the best options
    • Review and select the most suitable product
  2. E-commerce: payment & checkoutBy the end of this lesson, you should be able to:
    • Investigate pay, checkout and delivery options
    • Consider after-sales support and customer care
    • Understand the importance of ongoing user engagement
    • Look at the future of e-commerce
  3. User on-boardingBy the end of this lesson, you should be able to:
    • Understand user on-boarding
    • Investigate the steps to user on-boarding
  4. On-boarding managementBy the end of this lesson, you should be able to:
    • Explore the reasons for low app adoption
    • Manage on-boarding in your organisation
    • Create an on-boarding checklist
  5. E-commerce prototype: Introduction screens

    In this lesson we'll start with the basics of building our first e-commerce prototype. We'll also explore the use of Figma plugins and work with more complex animations.

  6. E-commerce prototype: Validation logic
  7. E-commerce prototype: Global navigation

    In this lesson we will provide our e-commerce prototype with a global navigation bar which will allow users to navigate between various screens specific to common e-commerce applications.

  8. E-commerce prototype: Transaction flow

    In this lesson we will finalise our prototype by adding the key features required to complete a transaction in an e-commerce application. This includes the implementation of adding products to a cart and allowing the user to checkout.

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